Year Title Authors Venue Links
2019 Felt: A Simple Story Sifter Max Kreminski Melanie Dickinson Noah Wardrip-Fruin ICIDS Google Scholar
2019 Evaluating AI-Based Games Through Retellings Max Kreminski Ben Samuel Edward Melcer Noah Wardrip-Fruin AIIDE Google Scholar
2019 Creativity Support for Story Construction Play Experiences Max Kreminski AIIDE DC Google Scholar
2019 Generative Games as Storytelling Partners Max Kreminski Noah Wardrip-Fruin UX of AI Workshop Google Scholar
2019 Cozy Mystery Construction Kit: Prototyping Toward an AI-Assisted Collaborative Storytelling Mystery Game Max Kreminski Devi Acharya Nick Junius Elisabeth Oliver Kate Compton Melanie Dickinson Cyril Focht Stacey Mason Stella Mazeika Noah Wardrip-Fruin PCG Workshop Google Scholar
2019 Generators that Read Max Kreminski Isaac Karth Noah Wardrip-Fruin PCG Workshop Google Scholar
2019 Lume: A System for Procedural Story Generation Stacey Mason Ceri Stagg Noah Wardrip-Fruin Michael Mateas FDG Google Scholar
2019 StoryAssembler: An Engine for Generating Dynamic Choice-Driven Narratives Jacob Garbe Max Kreminski Ben Samuel Noah Wardrip-Fruin Michael Mateas FDG Google Scholar
2019 Building Worlds Together: Understanding Collaborative Co-Creation of Game Worlds Devi Acharya Noah Wardrip-Fruin FDG Google Scholar
2019 Towards Expressive Input for Character Dialogue in Digital Games Nick Junius Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2019 The Psychological Reality of Procedural Rhetoric Barrett R. Anderson Christopher R. Karzmark Noah Wardrip-Fruin FDG Google Scholar
2019 Exploring How Changes in Game Systems Generate Meaning Batu Aytemiz Nick Junius Nathan Altice DiGRA Google Scholar
2018 Sketching a Map of the Storylets Design Space Max Kreminski Noah Wardrip-Fruin ICIDS Google Scholar
2018 Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game Max Kreminski Noah Wardrip-Fruin ICIDS Google Scholar
2018 Freedom of Movement: Generative Responses to Motion Control Kate Compton Michael Mateas EXAG Google Scholar
2018 Gemini: Bidirectional Generation and Analysis of Games via ASP Adam Summerville Chris Martens Ben Samuel Joseph Osborn Noah Wardrip-Fruin Michael Mateas AIIDE Google Scholar
2018 Beyond Shooting and Eating: Passage, Dys4ia, and the Meanings of Collision Noah Wardrip-Fruin Critical Inquiry Google Scholar
2018 Choice Poetics by Example Peter Mawhorter Carmen Zegura Alex Gray Arnav Jhala Michael Mateas Noah Wardrip-Fruin Arts Google Scholar
2018 Procedural Content Generation via Machine Learning (PCGML) Adam Summerville Sam Snodgrass Matthew Guzdial Christoffer Holmgård Amy K. Hoover Aaron Isaksen Andy Nealen Julian Togelius ToG Google Scholar
2018 Gardening Games: An Alternative Philosophy of PCG in Games Max Kreminski Noah Wardrip-Fruin PCG Workshop Google Scholar
2018 Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld Joshua McVeigh-Schultz Max Kreminski Keshav Prasad Perry Hoberman Scott S. Fisher DIS Google Scholar
2018 Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes: VR PLAY Heather Desurvire Max Kreminski DUXU Google Scholar
2018 Towards Inductive Logic Programming for Game Analysis: Leda Adam Summerville Google Scholar
2017 Crafting in Games April Grow Melanie Dickinson Johnathan Pagnutti Noah Wardrip-Fruin Michael Mateas DHQ Google Scholar
2017 Grimes' Fairy Tales: A 1960s Story Generator James Ryan ICIDS Google Scholar
2017 From Mechanics to Meaning Adam Summerville Chris Martens Sarah Harmon Michael Mateas Joseph Carter Osborn Noah Wardrip-Fruin Arnav Jhala TCIAIG Google Scholar
2017 A Generative Framework of Generativity Kate Compton Michael Mateas EXAG Google Scholar
2017 Generominos: Ideation Cards for Interactive Generativity Kate Compton Edward Melcer Michael Mateas EXAG Google Scholar
2017 Social Simulation for Social Justice Melanie Dickinson Noah Wardrip-Fruin Michael Mateas EXAG Google Scholar
2017 Operationalizing Operational Logics: Semiotic Knowledge Representations for Interactive Systems Joseph C. Osborn IJCAI Google Scholar
2017 Refining Operational Logics Joseph C. Osborn Noah Wardrip-Fruin Michael Mateas FDG Google Scholar
2017 Little Procedural People: Playing Politics with Generators Kate Compton FDG Google Scholar
2017 Leveraging Procedural Narrative and Gameplay to Address Controversial Topics Ben Samuel Jacob Garbe Adam Summerville Jill Denner Sarah Harmon Gina Lepore Chris Martens Michael Mateas Noah Wardrip-Fruin ICCC Google Scholar
2016 The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration Ben Samuel Michael Mateas Noah Wardrip-Fruin ICIDS Google Scholar
2016 Proceduralist Readings, Procedurally Chris Martens Adam Summerville Michael Mateas Joseph Osborn Sarah Harmon Noah Wardrip-Fruin Arnav Jhala EXAG Google Scholar
2016 Do You Like This Art I Made You: Introducing Techne, A Creative Artbot Commune Kate Compton Johnathan Pagnutti Jim Whitehead PCG Workshop Google Scholar
2016 Diegetically Grounded Evolution of Gameworld Languages James Ryan PCG Workshop Google Scholar
2016 Bad News: A Game of Death and Communication James Ryan Adam Summerville Ben Samuel CHI EA Google Scholar
2016 Threadsteading: Playful Interaction for Textile Fabrication Devices Lea Albaugh April Grow Chenxi Liu James McCann Gillian Smith Jennifer Mankoff CHI EA Google Scholar
2015 Tracery: An Author-Focused Generative Text Tool Kate Compton Ben Kybartas Michael Mateas ICIDS Google Scholar
2015 Open Design Challenges for Interactive Emergent Narrative James Ryan Michael Mateas Noah Wardrip-Fruin ICIDS Google Scholar
2015 The Ensemble Engine: Next-Generation Social Physics Ben Samuel Aaron A. Reed Paul Maddaloni Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2015 What We Talk About When We Talk About Games: Bottom-Up Game Studies Using Natural Language Processing James Ryan Eric Kaltman Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2015 People Tend To Like Related Games James Ryan Eric Kaltman Timothy Hong Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2015 Toward Characters Who Observe, Tell, Misremember, and Lie James Ryan Adam Summerville Michael Mateas Noah Wardrip-Fruin AIIDE Google Scholar
2015 Casual Creators Kate Compton Michael Mateas ICCC Google Scholar
2015 Composing Social Interactions via Social Games Daniel Shapiro Karen Tanenbaum Josh McCoy Larry LeBron Craig Reynolds Andrew Stern Michael Mateas Bill Ferguson David Diller Kerry Moffitt Will Coon Bruce Roberts AAMAS Google Scholar
2014 Social Story Worlds With Comme il Faut Joshua McCoy Mike Treanor Ben Samuel Aaron A. Reed Michael Mateas Noah Wardrip-Fruin TCIAIG Google Scholar
2014 Envisioning the Future of Computational Media: The Final Report of the Media Systems Project Noah Wardrip-Fruin Michael Mateas Google Scholar
2014 Ice-Bound: Combining Richly-Realized Story with Expressive Gameplay Aaron A. Reed Jacob Garbe Noah Wardrip-Fruin Michael Mateas FDG Google Scholar
2014 Author Assistance Visualizations for Ice-Bound, A Combinatorial Narrative Jacob Garbe Aaron A. Reed Melanie Dickinson Noah Wardrip-Fruin Michael Mateas FDG Google Scholar
2014 Towards a Theory of Choice Poetics Peter Mawhorter Michael Mateas Noah Wardrip-Fruin Arnav Jhala FDG Google Scholar
2014 A Methodology for Requirements Analysis of AI Architecture Authoring Tools April Grow Swen Gaudl Paulo Gomes Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2013 Prom Week: Designing Past the Game/Story Dilemma Josh McCoy Mike Treanor Ben Samuel Aaron A. Reed Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2013 Generative Methods Kate Compton Joseph C. Osborn Michael Mateas PCG Workshop Google Scholar
2013 Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters Daniel Shapiro Josh McCoy April Grow Ben Samuel Andrew Stern Reid Swanson Mike Treanor Michael Mateas AIIDE Google Scholar
2012 PCG-Based Game Design: Creating Endless Web Gillian Smith Alexei Othenin-Girard Jim Whitehead Noah Wardrip-Fruin FDG Google Scholar
2011 Answer Set Programming for Procedural Content Generation: A Design Space Approach Adam M. Smith Michael Mateas TCIAIG Google Scholar
2011 Prom Week: Social Physics as Gameplay Josh McCoy Mike Treanor Ben Samuel Michael Mateas Noah Wardrip-Fruin FDG Google Scholar
2011 Proceduralist Readings: How to Find Meaning in Games with Graphical Logics Mike Treanor Bobby Schweizer Ian Bogost Michael Mateas FDG Google Scholar
2011 PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation Gillian Smith Elaine Gan Alexei Othenin-Girard Jim Whitehead PCG Workshop Google Scholar
2011 BurgerTime: A Proceduralist Investigation Mike Treanor Michael Mateas DiGRA Google Scholar
2010 Tanagra: A Mixed-Initiative Level Design Tool Gillian Smith Jim Whitehead Michael Mateas FDG Google Scholar
2010 Analyzing the Expressive Range of a Level Generator Gillian Smith Jim Whitehead PCG Workshop Google Scholar
2010 Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam Smith Michael Mateas Google Scholar
2010 What went wrong: a taxonomy of video game bugs Chris Lewis Jim Whitehead Noah Wardrip-Fruin Google Scholar
2010 Zenet: generating and enforcing real-time temporal invariants Chris Lewis Google Scholar
2010 The science of level design Kenneth Hullett Google Scholar
2009 Agency Reconsidered Noah Wardrip-Fruin Michael Mateas Steven Dow Serdar Sali Google Scholar
2009 Al isn't just for players: AI-based authoring tools Michael Mateas Google Scholar
2009 Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons David Olsen Michael Mateas Google Scholar
2009 Better Game Studies Education the Carcassonne Way Kenneth Hullett Sri Kurniawan Noah Wardrip-Fruin Google Scholar
2009 Case-Based Reasoning for Build Order in Real-Time Strategy Games Ben Weber Michael Mateas Google Scholar
2009 Comme il Faut: A System for Simulating Social Games Between Autonomous Characters Josh McCoy Michael Mateas Noah Wardrip-Fruin Google Scholar
2009 Computational Support for Play Testing Game Sketches Adam Smith Mark Nelson Michael Mateas Google Scholar
2009 Conceptual Neighborhoods for Retrieval in Case-Based Reasoning Ben Weber Michael Mateas Google Scholar
2009 Defining Operational Logics Michael Mateas Noah Wardrip-Fruin DiGRA Google Scholar
2009 Evaluating the Authorial Leverage of Drama Management Sherol Chen Mark Nelson Anne Sullivan Michael Mateas Google Scholar
2009 Expressive Processing: Digital Fictions, Computer Games, and Software Studies Noah Wardrip-Fruin Google Scholar
2009 Expressive Processing, in panel "Critical Code and Software Studies" Noah Wardrip-Fruin Google Scholar
2009 FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games Google Scholar
2009 From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience Anne Sullivan Sherol Chen Michael Mateas Google Scholar
2009 Gender-inclusive quest design in massively multiplayer online role-playing games Anne Sullivan Google Scholar
2009 Generative conversation tool for game writers Christina Strong Michael Mateas Dave Grossman Google Scholar
2009 Intelligent Interactive-Stories: Theory versus Practice Sherol Chen Anne Sullivan Chris Lewis Noah Wardrip-Fruin Michael Mateas Google Scholar
2009 Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool James Skorupski Michael Mateas Google Scholar
2009 Inventing the Future of Story AI for Games Sherol Chen Noah Wardrip-Fruin Michael Mateas Google Scholar
2009 Newsgames: Procedural Rhetoric meets Political Cartoons Mike Treanor Michael Mateas Google Scholar
2009 QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design Anne Sullivan Michael Mateas Noah Wardrip-Fruin Google Scholar
2009 Rhythm-based level generation for 2D platformers Gillian Smith Mike Treanor Jim Whitehead Michael Mateas Google Scholar
2009 Scenario generation for emergency rescue training games Kenneth Hullett Michael Mateas Google Scholar
2009 Screen Noah Wardrip-Fruin Josh Carroll Robert Coover Shawn Greenlee Andrew McClain Benjamin Shine Google Scholar
2009 Storyboard Authoring of Plan-based Interactive Dramas James Skorupski Google Scholar
2009 Third Person: Authoring and Exploring Vast Narratives Pat Harrigan Noah Wardrip-Fruin Google Scholar
2009 A data mining approach to strategy prediction Ben Weber Michael Mateas Google Scholar
2009 A requirements analysis for videogame design support tools Mark Nelson Michael Mateas Google Scholar
2008 Alien presence in the home: the design of Tableau Machine Mario Romero Zachary Pousman Michael Mateas Google Scholar
2008 Another look at search-based drama management Mark Nelson Michael Mateas Google Scholar
2008 Automatically Generating Summary Visualizations from Game Logs Yun Cheong Arnav Jhala Byung Bae Michael Young Google Scholar
2008 A Companion to Digital Literary Studies Noah Wardrip-Fruin Google Scholar
2008 ELIZA Revisited Noah Wardrip-Fruin Google Scholar
2008 Expressive Processing: An Experiment in Blog-Based Peer Review Noah Wardrip-Fruin Google Scholar
2008 Integrating Drama Management into an Adventure Game Anne Sullivan Sherol Chen Michael Mateas Google Scholar
2008 Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box Lucian Leahu Phoebe Sengers Michael Mateas Google Scholar
2008 Living with Tableau Machine: A Longitudinal Investigation of a Curious Domestic Intelligence Zachary Pousman Mario Romero Adam Smith Michael Mateas Google Scholar
2008 Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing Noah Wardrip-Fruin Google Scholar
2008 Recombinable game mechanics for automated design support Mark Nelson Michael Mateas Google Scholar
2008 Semi-autonomous avatars in World of Minds: a case study of AI-based game design Mirjam Eladhari Michael Mateas Google Scholar
2008 Software Studies Noah Wardrip-Fruin Google Scholar
2008 Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade Steven Dow Blair MacIntyre Michael Mateas Google Scholar
2008 Tableau Machine: A Creative Alien Presence Adam Smith Mario Romero Zachary Pousman Michael Mateas Google Scholar
2008 The Tale-Spin Effect: Toward an acknowledgement of process in digital literature Noah Wardrip-Fruin Google Scholar
2008 Talking with NPCs: Towards dynamic generation of discourse structures Christina Strong Michael Mateas Google Scholar
2008 Thing 119 Noah Wardrip-Fruin Google Scholar
2008 Towards adaptive programming: integrating reinforcement learning into a programming language Christopher Simpkins Sooraj Bhat Charles Isbell Jr. Michael Mateas Google Scholar
2008 The disenchantment of affect Phoebe Sengers Kirsten Boehner Michael Mateas Geri Gay Google Scholar
2008 A framework for analysis of 2D platformer levels Gillian Smith Mee Cha Jim Whitehead Google Scholar
2008 An integrated agent for playing real-time strategy games Josh McCoy Michael Mateas Google Scholar
2008 An interactive game-design assistant Mark Nelson Michael Mateas Google Scholar
2007 AR Façade: an augmented reality interactve drama Steven Dow Manish Mehta Blair MacIntyre Michael Mateas Google Scholar
2007 Casual Information Visualization: Depictions of Data in Everyday Life Zachary Pousman John Stasko Michael Mateas Google Scholar
2007 Evaluating a conversation-centered interactive drama Manish Mehta Steven Dow Michael Mateas Blair MacIntyre Google Scholar
2007 Expressive Intelligence: Artificial Intelligence, Games and New Media Michael Mateas Google Scholar
2007 Presence and engagement in an interactive drama Steven Dow Manish Mehta Ellie Harmon Blair MacIntyre Michael Mateas Google Scholar
2007 Second Person: Role-Playing and Story in Games and Playable Media Pat Harrigan Noah Wardrip-Fruin Google Scholar
2007 Talking Cure Noah Wardrip-Fruin Camille Utterback Clilly Castiglia Nathan Wardrip-Fruin Google Scholar
2007 Towards Automated Game Design Mark Nelson Michael Mateas Google Scholar
2007 Towards runtime behavior adaptation for embodied characters Peng Zang Manish Mehta Michael Mateas Ashwin Ram Google Scholar
2007 Wide ruled: a friendly interface to author-goal based story generation James Skorupski Lakshmi Jayapalan Sheena Marquez Michael Mateas Google Scholar
2007 A globally optimal algorithm for TTD-MDPs Sooraj Bhat David Roberts Mark Nelson Charles Isbell Michael Mateas Google Scholar
2006 Authoring an interactive narrative with declarative optimization-based drama management Mark Nelson Calvin Ashmore Michael Mateas Google Scholar
2006 Declarative Optimization-Based Drama Management in Interactive Fiction Mark Nelson Michael Mateas David Roberts Charles Isbell Jr. Google Scholar
2006 Expressive processing: on the process-intensive literature and digital media Noah Wardrip-Fruin Google Scholar
2006 First Person: New Media as Story, Performance, and Game Noah Wardrip-Fruin Pat Harrigan Google Scholar
2006 Game Design Education: Integrating Computation and Culture Janet Murray Ian Bogost Michael Mateas Michael Nitsche Google Scholar
2006 Initial lessons from AR Façade, an interactive augmented reality drama Steven Dow Manish Mehta Annie Lausier Blair MacIntyre Michael Mateas Google Scholar
2006 Procedural level design for platform games Kate Compton Michael Mateas Google Scholar
2006 Reinforcement learning for declarative optimization-based drama management Mark Nelson David Roberts Charles Isbell Michael Mateas Google Scholar
2006 Tableau machine: an alien presence in the home Mario Romero Zachary Pousman Michael Mateas Google Scholar
2006 Targeting specific distributions of trajectories in MDPs David Roberts Mark Nelson Charles Isbell Michael Mateas Michael Littman Google Scholar
2006 On the difficulty of modular reinforcement learning for real-world partial programming Sooraj Bhat Charles Isbell Jr. Michael Mateas Google Scholar
2005 Build it to understand it: Ludology meets narratology in game design space Michael Mateas Andrew Stern Google Scholar
2005 Cave writing: toward a platform for literary immersive VR Sascha Becker Shawn Greenlee Dmitri Lemmerman Morgan McGuire Nicholas Musurca Noah Wardrip-Fruin Google Scholar
2005 Evolution of space configuration in videogames Clara Fernández-Vara Jose Zagal Michael Mateas Google Scholar
2005 Playable Media and Textual Instruments Noah Wardrip-Fruin Google Scholar
2005 Preliminary evaluation of the interactive drama Façade Rachel Knickmeyer Michael Mateas Google Scholar
2005 Search-based drama management in the interactive fiction Anchorhead Mark Nelson Michael Mateas Google Scholar
2005 Structuring content in the Façade interactive drama architecture Michael Mateas Andrew Stern Google Scholar
2005 Towards an ontological language for game analysis Jose Zagal Michael Mateas Clara Fernández-Vara Brian Hochhalter Nolan Lichti Google Scholar
2005 A box, darkly: Obfuscated code, weird languages, and code aesthetics Michael Mateas Nick Montfort Google Scholar
2004 First Person: New Media as Story, Performance, and Game Noah Wardrip-Fruin Pat Harrigan Google Scholar
2004 Natural language processing in Façade: Surface-text processing Michael Mateas Andrew Stern Google Scholar
2004 What hypertext is Noah Wardrip-Fruin Google Scholar
2003 The New Media Reader Noah Wardrip-Fruin Nick Montfort Google Scholar
2003 Screen: bodily interaction with text in immersive VR Joshua Carroll Robert Coover Shawn Greenlee Andrew McClain Noah Wardrip-Fruin Google Scholar
2002 A Behavior Language for Story-Based Believable Agents Michael Mateas Andrew Stern Google Scholar
2002 Extending interface practice: an ecosystem approach Natalie Jeremijenko Thecla Schiphorst Michael Mateas Wolfgang Strauss Will Wright Andruid Kerne Google Scholar
2002 Interactive drama, art and artificial intelligence Michael Mateas Google Scholar
2002 Interactive stories: real systems, three solutions Noah Wardrip-Fruin Andrew Stern Peter Molyneux Michael Mateas Bernard Yee Google Scholar
2001 Expressive AI: A hybrid art and science practice Michael Mateas Google Scholar
2000 Generation of Ideologically-Biased Historical Documentaries Michael Mateas Paul Vanouse Steffi Domike Google Scholar
2000 A neo-Aristotelian theory of interactive drama Michael Mateas Google Scholar
1999 Hypermedia, eternal life, and the impermanence agent Noah Wardrip-Fruin Google Scholar
1999 An Oz-centric review of interactive drama and believable agents Michael Mateas Google Scholar
1998 Office Plant #1: Intimate space and contemplative entertainment Marc Boehlen Michael Mateas Google Scholar
1998 Subjective avatars (poster) Michael Mateas Google Scholar
1997 Introduction to design ethnography Tony Salvador Michael Mateas Google Scholar
1997 A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters Noah Wardrip-Fruin John Meyer Ken Perlin Ben Bederson Jim Hollan Google Scholar
1996 Engineering ethnography in the home Michael Mateas Tony Salvador Jean Scholtz Doug Sorensen Google Scholar
1996 Ethnographic data for product development: a collaborative process Scott Lewis Michael Mateas Susan Palmiter Gene Lynch Google Scholar
1996 User requirements analysis for the home Jean Scholtz Michael Mateas Tony Salvador Doug Sorensen Google Scholar