People

advisors

Michael Mateas Noah Wardrip-Fruin Arnav Jhala Jim Whitehead

 

 

students

Sherol Chen ~ storytelling AI, interactive stories, human cognition

  • Sherol Chen, Mark Nelson, Anne Sullivan, Michael Mateas, "Evaluating the Authorial Leverage of Drama Management." Association for the Advancement of Artificial Intelligence, Spring Symposium 2009.
  • Sherol Chen, Anne Sullivan, Chris Lewis, Noah Wardrip-Fruin, Michael Mateas, "Intelligent Interactive-Stories: Theory versus Practice." Game Developers Conference 2009
  • Sherol Chen, "Inventing the Future of Story AI for Games." Digital Humaninties Conference 2009

 

Teale Fristoe ~ procedural content, artificial life, genetic algorithms, educational games

Ken Hullett ~ player modeling, procedural content generation

  • Kenneth Hullett and Michael Mateas, “Scenario Generation for Emergency Rescue Training Games.” In Proceedings of the Fourth International Conference on the Foundations of Digital Games (FDG 2009)
  • Kenneth Hullett, Sri Kurniawan, Noah Wardip-Fruin , “Better Game Studies Education the Carcassonne Way.” In Breaking New Ground: Innovation in Games, Play, Practice and Theory (DiGRA 2009)

Chris Lewis ~ content generation, databases, data mining, virtual worlds

Josh McCoy ~ believable agents, interactive narrative, RTS AI

Mark J. Nelson ~ automated game prototyping support

David Olsen ~ computational humor

  • David Olsen and Michael Mateas. Beep! Beep! Boom!: Towards a Planning Model of Coyote and Road Runner Cartoons. Foundations of Digital Games, 2009.

Serdar Sali ~ interactive storytelling, playable media, gaming interfaces

James Skorupski ~ intelligent interfaces, visual story authoring, plan-based interactive drama, information visualization

  • James Skorupski, Michael Mateas. 2009. "Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool". Digital Art and Culture 2009.
  • James Skorupski. 2009. "Storyboard Authoring of Plan-based Interactive Dramas." Foundations of Digital Games Doctoral Consortium 2009.
  • James Skorupski, Lakshmi Jayapalan, Sheena Marquez, and Michael Mateas. 2007. "Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation." International Conference on Virtual Storytelling 2007 (ICVS-2007): 26-37.

Adam Smith ~ automated discovery, machine creativity, logic programming, knowlege representation, generative art

Gillian Smith ~ procedural level generation, educational games, gender issues

Anne Sullivan ~ quest generation, gender inclusive game design

Mike Treanor ~ game design, procedural rhetoric, game/level generation

Ben Weber ~ game AI, planning, case-based reasoning, machine learning