Publications
2009
- Josh McCoy, Michael Mateas, and Noah Wardrip-Fruin. Comme il Faut: A System for Simulating Social Games Between Autonomous Characters. To appear in Proccedings of the 8th Digital Art and Culture Confernce (DAC 2009), Irvine, CA, December 12-15, 2009.
- Kenneth Hullett and Michael Mateas. Scenario Generation for Emergency Rescue Training Games. In Proceedings of the Fourth International Conference on the Foundations of Digital Games (FDG 2009)
- Mark J. Nelson and Michael Mateas. A requirements analysis for videogame design support tools. In Proceedings of the 4th International Conference on the Foundations of Digital Games (FDG 2009), Orlando, Florida, USA.
- Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas. Rhythm-Based Level Generation for 2D Platformers. In Proceedings of the 2009 Int'l Conference on the Foundations of Digital Games (FDG 2009), Orlando, FL, April 26-30, 2009.
- Anne Sullivan. Gender-Inclusive Quest Design in Massively Multiplayer Online Role-Playing Games. Foundations of Digital Games Doctoral Consortium, 2009.
- David Olsen and Michael Mateas. Beep! Beep! Boom!: Towards a Planning Model of Coyote and Road Runner Cartoons. Foundations of Digital Games, 2009.
- James Skorupski, Storyboard Authoring of Plan-based Interactive Dramas. Foundations of Digital Games Doctoral Consortium, 2009.
- Sherol Chen, Mark Nelson, Anne Sullivan, Michael Mateas. Evaluating the Authorial Leverage of Drama Management. Association for the Advancement of Artificial Intelligence, Spring Symposium 2009.
- Sherol Chen, Anne Sullivan, Chris Lewis, Noah Wardrip-Fruin, Michael Mateas. Intelligent Interactive-Stories: Theory versus Practice. Game Developers Conference 2009
- Sherol Chen, Noah Wadrip-Fruin, Michael Mateas. Inventing the Future of Story AI for Games. To appear at the Digital Humaninties Conference 2009
- Anne Sullivan, Sherol Chen, Michael Mateas, From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience. In Proceeding of the AAAI 2009 Spring Symposium on Interactive Narrative Technologies II, AAAI Press, 2009.
- Ben Weber and Michael Mateas. Case-Based Reasoning for Build Order in Real-Time Strategy Games, Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), October 2009.
- Ben Weber and Michael Mateas. A Data Mining Approach to Strategy Prediction, IEEE Symposium on Computational Intelligence in Games (CIG 2009), September 2009.
- Ben Weber and Michael Mateas. Conceptual Neighborhoods for Retrieval in Case-Based Reasoning, International Conference on Case-Based Reasoning (ICCBR 2009), July 2009.
- Anne Sullivan, Michael Mateas, Noah Wardrip-Fruin. QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design. Proceedings of Digital Arts and Culture 2009. University of California, Irvine. December 2009.
- Josh McCoy, Michael Mateas, Noah Wardrip-Fruin. Comme il Faut: A System for Simulating Social Games Between Autonomous Characters. Proceedings of Digital Arts and Culture 2009. University of California, Irvine. December 2009.
- Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali. Agency Reconsidered. Proceedings of the Digital Games Research Association 2009. Wardrip‐Fruin: Biobibliography: 6 Brunel University, London. September 2009.
- Michael Mateas and Noah Wardrip-Fruin. Defining Operational Logics. Proceedings of the Digital Games Research Association 2009. Brunel University, London. September 2009.
- Kenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin. Better Game Studies Education the Carcassonne Way. Proceedings of the Digital Games Research Association 2009. Brunel University, London. September 2009.
- Noah Wardrip-Fruin. Expressive Processing in panel “Critical Code and Software Studies.” Proceedings of Digital Humanities 2009. University of Maryland, College Park. June 2009.
- Noah Wardrip-Fruin, Josh Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, and Benjamin Shine. Screen. FILE 2009 Catalog. File Festival, São Paulo, Brazil. Summer 2009. (Artist’s statement.)
2008
- Josh McCoy and Michael Mateas. An integrated agent for playing real-time strategy games. In Proceedings of the 23rd AAAI Conference on Artificial Intelligence (AAAI 2008), Chicago, July 2008.
- Mark J. Nelson and Michael Mateas. Recombinable game mechanics for automated design support. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008), Palo Alto, California, USA.
- Anne Sullivan, Sherol Chen, Michael Mateas, Integrating Drama Management into an Adventure Game In Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, AAAI Press, 2008
- Mark J. Nelson and Michael Mateas. An interactive game-design assistant. In Proceedings of the 2008 International Conference on Intelligent User Interfaces (IUI 2008), pp. 90-98, Maspalomas, Gran Canaria, Spain.
- Adam Smith, Mario Romero, Zachary Pousman, Michael Mateas. Tableau Machine: A Creative Alien Presence. AAAI Spring Symposium on Creative Intelligent Systems, March 2008.
- Gillian Smith, Mee Cha, Jim Whitehead. A Framework for Analysis of 2D Platformer Levels. In Proceedings of ACM SIGGRAPH Sandbox Symposium 2008, Los Angeles, CA, August 9-10, 2008.
- Noah Wardrip-Fruin. “Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing.” A Companion to Digital Literary Studies. Ray Siemens and Susan Schreibman, eds. Basil Blackwell, UK, 2008. 163–182.
- Noah Wardrip-Fruin. Expressive Processing: An Experiment in Blog-Based Peer Review. HASTAC II. University of California, Irvine. May 2008.
- Noah Wardrip-Fruin. Eliza Revisited. Proceedings of Visionary Landscapes, Electronic Literature Organization 2008. Vancouver, WA. May 2008.
- Noah Wardrip-Fruin. Software Studies. FILE 2008 Catalog. File Festival, São Paulo, Brazil. Summer 2008. (Catalog essay.)
- Noah Wardrip-Fruin. Thing 119. Things We Think About Games. Will Hindmarch and Jeff Tidball, eds. Gameplaywright Press, Roseville, MN. 2008. (Short book contribution — book a finalist for Origins Award.)
- Steven Dow, Blair MacIntyre, and Michael Mateas. Styles of play in immersive and interactive story: Case studies from a gallery installation of AR Façade. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE 2008), Yokohama, Japan, December 2008.
- Mirjam Palosaari Eladhari and Michael Mateas. Semi-autonomous avatars in World of Minds. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE 2008), Yokohama, Japan, December 2008.
- Christina R. Strong and Michael Mateas. Talking with NPCs: Towards dynamic generation of discourse structures. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008), Palo Alto, California, October 2008.
- Lucian Leahu, Phoebe Sengers, and Michael Mateas. Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box. In Proceedings of the 10th International Conference on Ubiquitous Computing (UbiComp 2008), pages 134–143, Seoul, South Korea, September 2008.
- Zachary Pousman, Mario Romero, Adam Smith, and Michael Mateas. Living with Tableau Machine: A longitudinal investigation of a curious domestic intelligence. In Proceedings of the 10th International Conference on Ubiquitous Computing (UbiComp 2008), pages 370–379, Seoul, South Korea, September 2008.
- Mark J. Nelson and Michael Mateas. Another look at search-based drama management. In Proceedings of the 23rd AAAI Conference on Artificial Intelligence (AAAI 2008), Chicago, July 2008.
2007
- James Skorupski, Lakshmi Jayapalan, Sheena Marquez, and Michael Mateas. Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation. International Conference on Virtual Storytelling 2007 (ICVS-2007): 26-37.
- Noah Wardrip-Fruin, Camille Utterback, Clilly Castiglia, and Nathan Wardrip-Fruin. “Talking Cure.” Bathhouse 5:1, University of Eastern Michigan, Winter 2007. (Performance video.)
- Zachary Pousman, John T. Stasko, and Michael Mateas. Casual information visualization: Depictions of data in everyday life. IEEE Transactions on Visualization and Computer Graphics 13(6), pages 1145-1152, 2007.
- Mark J. Nelson and Michael Mateas. Towards automated game design. In AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, pages 626–637. Lecture Notes in Computer Science 4733, Springer, 2007.
- Manish Mehta, Steven Dow, Michael Mateas, and Blair MacIntyre. Evaluating a conversation-centered interactive drama. In Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, May 2007.
- Sooraj Bhat, David L. Roberts, Mark J. Nelson, Charles L. Isbell, Jr., and Michael Mateas. A globally optimal algorithm for TTD-MDPs. In Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, May 2007.
- Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, and Michael Mateas. Presence and engagement in an interactive drama. In Proceedings of the 2007 Conference on Human Factors in Computing Systems (CHI 2007), pages 1475-1484, San Jose, California, May 2007.
- Peng Zang, Manish Mehta, Michael Mateas, and Ashwin Ram. Towards runtime behavior adaptation for embodied characters. In Proceedings of the 20th International Joint Conference on Artificial Intelligence (IJCAI 2007), pages 1557-1562, Hyderabad, India, January 2007.
2006
- Sooraj Bhat, Charles L. Isbell, Jr., and Michael Mateas. On the difficulty of modular reinforcement learning for real-world partial programming. In Proceedings of the 21st National Conference on Artificial Intelligence (AAAI 2006), Boston, July 2006.
- David L. Roberts, Mark J. Nelson, Charles L. Isbell, Jr., Michael Mateas, and Michael L. Littman. Targeting specific distributions of trajectories in MDPs. In Proceedings of the 21st National Conference on Artificial Intelligence (AAAI 2006), Boston, July 2006.
- Kate Compton and Michael Mateas. Procedural level design for platform games. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2006), pages 109-111, Marina del Rey, California, June 2006.
- Mark J. Nelson, Calvin Ashmore, and Michael Mateas. Authoring an interactive narrative with declarative optimization-based drama management. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2006), pages 127-129, Marina del Rey, California, June 2006.
- Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, and Michael Mateas. Initial lessons from AR Façade, an interactive augmented reality drama. In Proceedings of the 2006 International Conference on Advances in Computer Entertainment Technology (ACE 2006), Hollywood, California, June 2006.
- Mark J. Nelson, David L. Roberts, Charles L. Isbell, Jr., and Michael Mateas. Reinforcement learning for declarative optimization-based drama management. In Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), pages 775-782, Hakodate, Japan, May 2006.
- Mark J. Nelson, Michael Mateas, David L. Roberts, and Charles L. Isbell, Jr. Declarative optimization-based drama management in interactive fiction. IEEE Computer Graphics & Applications 26(3), pages 30–39, 2006.
- Mario Romero, Zachary Pousman, and Michael Mateas. Tableau Machine: an alien presence in the home. In CHI 2006 Extended Abstracts, pages 1265-1270, Montreal, Canada, April 2006.
2005
- Michael Mateas and Nick Montfort. A box, darkly: Obfuscated code, weird languages, and code aesthetics. In Proceedings of the 2005 Digital Arts and Culture Conference, pages 144–153, Copenhagen, Denmark, December 2005.
- Clara Fernández-Vara, Jose Zagal, and Michael Mateas. Evolution of space configuration in videogames. In Proceedings of the 2005 Digital Games Research Association Conference (DiGRA 2005), Vancouver, Canada, June 2005.
- Michael Mateas and Andrew Stern. Build it to understand it: Ludology meets narratology in game design space. In Proceedings of the 2005 Digital Games Research Association Conference (DiGRA 2005), Vancouver, Canada, June 2005.
- Jose Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, and Nolan Lichti. Towards an ontological language for game analysis. In Proceedings of the 2005 Digital Games Research Association Conference (DiGRA 2005), Vancouver, Canada, June 2005.
- Michael Mateas and Andrew Stern. Structuring content in the Facade interactive drama architecture. In Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005), Marina del Rey, California, June 2005.
- Mark J. Nelson and Michael Mateas. Search-based drama management in the interactive fiction Anchorhead. In Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005), Marina del Rey, California, June 2005.
- Rachel Knickmeyer and Michael Mateas. Preliminary evaluation of the interactive drama Facade. In Proceedings of the 2005 Conference on Human Factors in Computing Systems (CHI 2005), pages 1549-1552, Portland, Oregon, April 2005.
2004
2002
- Michael Mateas. Interactive Drama, Art, and Artificial Intelligence. Ph.D. Thesis. Technical Report CMU-CS-02-206, School of Computer Science, Carnegie Mellon University, December 2002.
- Michael Mateas and Andrew Stern. A behavior language for story-based believable agents. IEEE Intelligent Systems 17(4), pages 39-47, 2002.
2001
2000
1999
1998
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