EISBot

Note

This page is no longer kept up to date. EISBot information can now be found here.

Overview

EISBot is the Expressive Intelligence Studio's entry for the upcoming StarCraft AI Competition to be held at the 2010 Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). The bot uses a reactive planning language and will include several forms of machine learning. It interacts with StarCraft using the BWAPI project.

Developing agents capable of defeating competitive human players in real-time strategy games remains an open research problem. The EISBot project aims to achieve this goal and in undertaking this process, address several interesting AI research challenges. Notably, building systems capable of intelligently interacting with human participants in complex, real-time, partially observable domains in which actions must be concurrently executed at multiple scales. The goal of achieving human-level performance in this domain will be accomplished by integrating several forms of domain knowledge including hand-authored behavior, expert demonstrations, and player created repositories of strategies and tactics. To employ these disparate sources of knowledge, EISBot will utilize an ensemble of symbolic and statistical AI techniques.

People

Videos

A video showing off some of the debug features in the EISBot:

 Publications

Press

Country map of ICCup users versus the EISBot:

Download

You can download and try out the initial version of the EISBot.

A new version is available here: EISBOT 2.6.1

  • To install: copy ExampleAIModule to bwapi-data/AI
  • To run: launch "run client.bat"
  • Select Terran as the bot's race
  • Download here

More information on setting up the environment is available on the BWAPI project site and the competition forums.

Screenshots

Legal

StarCraft®: Brood War®

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